Human beings are curious about the future. We see it as peaceful and full of hope, gleaming and driven by the advances of tech and science. But underneath is an undercurrent of fear; of losing control over our own creations, of mass produced hysteria and terror driven by the dark and insane. Dystopia is a word that has continued to gain traction over the years. We write books about it, we make films about it and we have created art based on it.

Filip Hodas is a Prague based 3D artist who has taken the idea of a dystopic future and created imagery relevant to today’s pop culture.

In this ongoing instagram series I’m exploring dystopian world of pop-culture icons.

The main goal of this series is to learn how to use Substance Painter and how to implement it in my texturing workflow. All of the textures are made procedurally in Substance Designer with little details from Illustrator/Photoshop.

Tools used: Cinema 4D, Octane Render, Zbrush, Substance Painter, Substance Designer, World Machine and Adobe Photoshop.
For more work by Filip, you may find him on Facebook and Instagram.

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